Branding · UX/UI · Sustainable Web Design

No Waste: Turn your waste into something valuable

A UX Design case study from the General Assembly Australia course — a full Design Thinking pass on an everyday sustainability problem.

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No Waste: Turn your waste into something valuable

Context

General Assembly Australia

Type

UX Design course case study

Role

UX/UI Designer

Discipline

Design Thinking

Brief

Design a product that helps everyday people reduce household waste and turn what they already discard into something valuable — with as little friction as possible.

Challenge

Behaviour change is hard. The design had to lower the cost of doing the right thing and reward it, without moralising or adding another chore to already-busy lives.

Landfill with two figures and a question mark — the problem space
The problem: waste with nowhere to go
Connecting businesses illustration

Outcome

A high-fidelity prototype validated by two rounds of usability testing, with a clear MVP, a lightweight brand system and a documented roadmap of future steps.

No Waste home page shown on a laptop
Final home page

Branding

A grounded, honest identity — deep greens, off-white paper and confident condensed type.

Typography: Barlow Condensed · Barlow Medium · Barlow Regular.

No Waste primary logo
Primary logo
No Waste secondary logo
Secondary logo
No Waste colour palette
Colour palette

Discover

User interviews and secondary research grounded the problem in real behaviours. Affinity mapping surfaced the patterns that shaped every decision that followed.

User interview scripts, topic map and interviewees
User interviews — scripts, topic map and participants
User insights: recurring quotes from interviews
User insights from interviews
Affinity mapping sticky-note board
Affinity mapping — synthesising interview insights
No Waste buyer persona
Primary persona

Define

Competitor analysis mapped the landscape, and a MoSCoW-style feature prioritisation kept the MVP honest — high-impact, low-effort features first. A full user flow validated the happy paths and edge cases.

Competitor marketplace app analysis
Competitor benchmark
Website feature prioritisation quadrant
Feature prioritisation
User flow for search, sign-in and registration
User flow

Design & Test

Paper sketches set the structure before pixels. From lo-fi wireframes to hi-fi flows, two rounds of usability testing and heatmap analysis revealed where users hesitated — and every insight fed back into the next iteration.

Paper sketch of the marketplace home page
Home sketch
Paper sketch of the search results page
Search sketch
Paper sketch of the product page
Product sketch
Low-fidelity wireframes across the full flow
Lo-fi wireframes — full flow
High-fidelity wireframes across the full flow
Hi-fi wireframes — Home, Search, Product and Log in
Search filters before and after usability testing
Search & filters — before/after usability testing
Usability testing synthesis board with completed tasks and suggested features
Usability testing — synthesis board
Heatmap analysis across No Waste screens
Heatmap analysis across key screens

Design Thinking Process

Discover

User interviews, secondary research and a clear problem statement grounded in real behaviours around household waste.

Define

Affinity mapping, persona and 'how might we' framing. MVP prioritisation, task analysis, competitor analysis and a first user flow.

Design

Sketches, lo-fi wireframes, a style guide, hi-fi wireframes, two rounds of usability testing (with problems and solutions documented), heatmap insights and a final prototype.

Future Steps

Expand into community drop-off networks, add gamified impact tracking and validate a partnership model with local councils.

Roadmap of future steps illustration

What I Learned

How much design owes to listening. Two rounds of usability testing changed more decisions than any of the pretty screens did — and made the final product genuinely usable.

Key Skills

User researchInterviewsAffinity mappingPersonasJourney mappingInformation architectureWireframingPrototypingUsability testingHeatmap analysisVisual identityDesign systems